Traditionally, the field of Human Computer Interaction (HCI) was primarily concerned with designing and investigating interfaces between humans and machines. The primary concern of Surface Computing is also still about designing better interfaces to ...
After the spread of personal computers in the mid 1980ies, media art and design focussed primarily on the screen as an interface for nearly two decades. In order to overcome the limitation of the screen as a small rectangular, flat, single-user device, ...
A significant amount of research on digital tables has traditionally investigated the use of hands and fingers to control 2D and 3D artifacts, has even investigated people's expectations when interacting with these devices. However, people often use ...
System design using novel forms of interaction is commonly argued to be best driven by user-driven elicitation studies. This paper describes the challenges faced, and the lessons learned, in replicating Morris's Web on the Wall guessability study which ...
We present a video-based gesture dataset and a methodology for annotating video-based gesture datasets. Our dataset consists of user-defined gestures generated by 18 participants from a previous investigation of gesture memorability. We design and use a ...
The multi-touch gesture recognition problem has drawn great attention from the human-computer interaction (HCI) community, mainly since multi-touch surfaces and other touch-capable devices reached the mainstream market. In the past decade, several multi-...
We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. This enables a new breed of spatially-aware multi-user and multi-device applications for around-...
We present freeform interactive loudspeakers for creating spatial sound experiences from a variety of surfaces. Surround sound systems are widely used and consist of multiple electromagnetic speakers that create point sound sources within a space. Our ...
This study designed and developed a novel tactile display that provides a multi-push sensation by using a 6-axis motion platform. The display mechanically controls the position and orientation of a surface panel. A user touching an on-screen button with ...
Even though Multi Surface Environments (MSE) and how to perform interactions in these environments have received much attention during recent years, interaction with geospatial data in these environments is still limited, and there are many design and ...
Digital tabletops have become a natural medium for collaborative planning activities involving maps. Such activities are typically mixed-focus, where users switch between high-level and detailed views of the map and between individual and collaborative ...
Querying geographical data on map applications running on touch devices is mainly performed by typing queries using virtual keyboards. Some of those devices are additionally equipped with styli to facilitate freehand sketching and an-notating. As shown ...
Rekimoto's Pick-and-Drop (P&D) transfer technique is commonly used to support multi-surface object transfer (e.g., between a shared tabletop and tablet) due to its easily understood metaphor of emulating object movement in the physical world. Current ...
We present PolyChrome, an application framework for creating web-based collaborative visualizations that can span multiple devices. The framework supports (1) co-browsing new web applications as well as legacy websites with no migration costs (i.e., a ...
Mobile devices have become an intrinsic part of people's everyday life. They are multifunctional devices providing ubiquitous access to many different sources of information. Together with traditional personal computers, these devices form a device ...
We present SleeD, a touch-sensitive Sleeve Display that facilitates interaction with multi-touch display walls. Large vertical displays allow multiple users to interact effectively with complex data but are inherently public. Also, they generally cannot ...
We present a structure editor that aims to facilitate the presentation and manipulation of handwritten mathematical expressions. The editor is oriented to the calculational mathematics involved in algorithmic problem solving and it provides features ...
Learning to play the piano is a prolonged challenge for novices. It requires them to learn sheet music notation and its mapping to respective piano keys, together with articulation details. Smooth playing further requires correct finger postures. The ...
Pre-kindergarten children are becoming frequent users of multi-touch technology and, according to previous studies they are able to perform several multi-touch gestures successfully. However, they do not use these devices supervised at all times. ...
Multi-touch technology provides users with a more intuitive way of interaction. However, pre-kindergarten children, a growing group of potential users, have problems with some basic gestures according to previous studies. This is particularly the case ...
As environmental and multi-display configurations become more common, HCI research is becoming increasingly concerned with actions around these displays. Tracking human activity is challenging, and there is currently no single solution that reliably ...
NetBoards are situated displays designed to fulfil and augment the role of non-digital personal noticeboards in the workplace. Traditionally, these are small corkboards or whiteboards situated outside offices belonging to individuals or small groups of ...
Human operators collaborating to complete complex tasks, such as a team of emergency response operators, need to maintain a high level of situation awareness to appropriate-ly and quickly respond to critical changes. Even though automation can help ...
Designers of force-sensitive user interfaces lack a ground-truth characterization of input force while performing common touch gestures (zooming, panning, tapping, and rotating). This paper provides such a characterization firstly by deriving baseline ...
A significant milestone in the development of physically-dynamic surfaces is the ability for buttons to protrude outwards from any location on a touch-screen. As a first step toward developing interaction requirements for this technology we conducted a ...
Recently, there has been a growing number of research efforts aimed at the digitization of architectural space. Whereas conventional attempts at integrating digital technology into architectural space have typically viewed architecture as an inflexible ...
Emergency response planning is a process that involves many different stakeholders who may communicate concurrently with different channels and exchange different information artefacts. The planning typically occurs in an emergency operations centre (...
In industry settings, it is essential to keep the production up and running at all times. In case of new machine installation or process failure, technical support from the equipment manufacturer often needs to be contacted. In these cases, local ...
The success of virtual environments in neuro-rehabilitation crucially relies on the acceptance of its users. Thus, in the development of virtual rehabilitation environments usually a user-centered design process is followed. Most approaches concentrate ...
The patient record is one of the central artifacts in medical work that is used to organize, communicate and coordinate important information related to patient care. In many hospitals a double record consisting of an electronic and paper part is ...
We introduce a customizable, reusable actuated tangible user interface object: ACTO. Its modular design allows quick adaptations for different scenarios and setups on tabletops, making otherwise integral parts like the actuation mechanism or the ...
This paper proposes a series of techniques for improving the precision of optical fiducial tracking on tangible tabletops. The motivation is to enable convincing interactive projection mapping on tangibles on the table, which requires a high precision ...
Tangibles on interactive surfaces enable users to physically manipulate digital content by placing, manipulating, or removing a tangible object. However, the information whether and how a user grasps these objects has not been mapped out for tangibles ...
In this paper, we propose a method to reduce the inconsistency between virtual and real spaces in manipulating a 3D virtual object with users' fingers. When a user tries to hold a virtual object, fingers do not stop on the surface of the object and ...
Recently, online shopping continues to thrive in modern societies, especially via tablets and smartphones; however, in current online shopping environments, there is insufficient support for shopping with several people, which is often what shoppers do ...
Improvements in Body Area Network (BAN) technical feasibility have encouraged research, which propose applications exploring data transferring touch interaction. In this work, we aim to provide tactile feedback for these applications to improve user ...
In this paper we evaluate the relation between visual and haptic feedback in a 3D touch panel interface and show the optimal latency for natural interaction. We developed a system that consists of an autostereoscopic display and a high-speed stereo ...
Previous research on projector-camera systems has focused for a long time on interaction inside a lab environment. Currently they are no insight on how people would interact and use such a device in their everyday lives. We conducted an in-situ user ...
This paper introduces a system to assign and visualize tasks of projects for tabletop computers and smartphone devices. In general, task assignment is a highly collaborative process and requires intensive discussions among project participants. ...
Support for precise positioning is cruical for many touch applications, and an efficient way to select the action at that point is very desirable in many cases as well. We draw upon existing work in the area of touch accuracy and touch menus to ...
We present "Second Look", a platform of interactive surfaces and wearable computing for helping people, in particular creative writers, to overcome writer's block. The novelty of our systems stems from the addition of wearable devices (Google Glass) and ...
Tabletop systems and their interaction capabilities are typically a domain for sighted people only. While the content on the tabletop can already be made accessible to blind people, the interaction above the tabletop is still inaccessible. This paper ...
Annotating documents is one of the indispensable interaction between human and documents. The annotation system of electronic documents enables to implement effective functions, such as information retrieval and annotation-based navigation, by using the ...
Increasing affordability is making multi-tabletop spaces (e.g., in school classrooms) a real possibility, and first design guidelines for such environments are starting to appear. However, there are still very few studies into the usability of such ...
Timelines are as important for presenting temporal data as node-link diagrams are relevant for displaying graphs and relations in general. Yet, both are rarely combined. We present Time Shadows to precisely indicate a node's place in time, revealing ...
Multiple loci of control is one of the main affordances of tangible tabletop UIs due to their capability for simultaneous manipulation. However, there is a tension between the efficiency given by simultaneous manipulation and the need to coordinate and ...
Interact! is an evidence-based framework for the support of school class visits to science exhibitions featuring a large vertical multi-touch surface and a set of tablet computers. The overall framework is designed to foster interest in computer ...
This paper introduces a novel system for interactive evaluation and verification of manual assembly processes. The approach utilizes a scalable, interactive augmented floor surface in combination with a tangible tabletop hardware and a material zone ...
Multi-display environments (MDEs) are becoming increasingly common. They combine numerous displays in a variety of physical arrangements to support a wide range of tasks and interactions. In this context, we are investigating how to support the dynamic ...
This work presents a design space in which personal devices are used as a means to facilitate "socially safe", ad-hoc interaction with large public displays. Unlike most existing work that focuses on facilitating content placement and transfer, this ...
Tactile maps may support blind persons in orientation and understanding geographical relations, but their availability is still very limited. However, recent technologies such as 3D printers allow to autonomously print individual tactile maps which can ...
The Scrum planning approach to software development is a widespread agile methodology. In a setting, which is ideal for Scrum, the team is collocated. Daily Scrum meetings support the team in organizing itself. Team members meet in front of a task board ...
Over the past several years, physical retail outlets have seen a noticeable decline in shoppers, as digital shopping has provided a newer and less costly shopping alternative for consumers. Online digital shopping provides immediate product information ...
In this paper, we present a concept of using a home devices mashup tool to wire home devices on a tabletop display in combination with web based UIs on mobile devices to control home devices. This concept is realized by a multi-display system supported ...
Three-dimensional virtual environments are present in many different applications, being used even in small handheld devices. To navigate in these environments using such devices, most of current solutions rely on multi-touch interactions. However, ...
Nowadays, looking at the path between two points on a city map has become a simple task using any modern tablet, smartphone or laptop. However, when exploring maps with different information across multiple layers and scales, users experience ...
We present ClothLens, a prototype that allows simultaneous interaction of multiple users with a digital map shown on a tabletop display. With our prototype interaction with the content by panning or zooming reduces the conflicts due to interferences. ...
Large-scale interactive surfaces are nearly ubiquitous in research labs and showrooms around the world today. However, unlike other recent interactive technologies such as smartphones, they have not yet found their way into people's everyday lives. ...
We demonstrate CubeQuery, a tangible user interface providing a physical way to both create and manipulate basic database queries. This interactive installation is designed for individual faceted browsing and allows users to explore contents of a ...
Quest UbiquX fuses a multimodal mixed reality implementation of a traditional tabletop role-play game with a location-based mobile aspect to provide a novel Ubiquitous gaming eXperience (UbiquX). Mobile devices are used to progress the game in a single-...
We introduce touch-enabled magic lenses that can be manipulated and parametrized through fluent interactions. Interaction with lenses for information visualization and data exploration has mostly been limited to single-user, single-function lenses. In ...
We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. This enables a new breed of spatially-aware multi-user and multi-device applications for around-...
By their deformable screen-materials elastic displays and projection screens provide physical three-dimensional interaction modalities like push, pull or bend. Compared with conventional Multi-Touch displays they offer an additional interaction ...
We present a demonstration and applications of Fiberio, a rear-projected multitouch table that identifies users biometrically based on their fingerprints during each touch interaction. Fiberio accomplishes this using a new type of screen material: a ...
We present the ComforTable an all-in-one interactive tabletop system with integrated seats and a camera based user tracking system. The seats allow groups of users relaxed interactions with the interface. The system and its applications are made for and ...
Recently, the prevalence of large interactive surfaces renewed interests in windowing systems because of the advantages of enabling concurrent applications. We present the NEMOSHELL windowing system for multi-user interactive surfaces. We developed the ...
Many tasks that have to be performed to analyze data in large visual information spaces require the user to have several foci. This is for example the case for comparing or organizing digital artefacts. In my research, I explore alternative interaction ...
The prototype Curve was developed at our lab and its basic effects on touch interaction as well as elementary applications were explored in the recent dissertation of Hennecke [3]. My work is concerned with the concretion of his initial findings. In ...
There is increasing interest in utilizing large, interactive displays in public spaces such as museums, retail stores, information centres, etc. in order to provide a more engaging user experience. Yet, prior studies have consistently reported that ...
Natural interaction offers the user a great immersive experience and research has shown that especially multi-touch is easier to learn and utilize than classic human-computer interfaces, such as the keyboard and the mouse. However, creating 3D user ...
People commonly sketch externalizations on paper and whiteboards as part of their everyday thinking processes. While common, this practice is little understood, particularly as it may relate to digital visual representation (such as information ...
One way to handle the representation of (and the navigation in) datasets that exceed the available display space is by provisioning movable viewports which display a subset of the entire space. Unlike static viewports, where the information space is ...
Tactile/haptic user interfaces have been becoming one of the important approaches to improve user experiences on various tabletops and tablets. This workshop proposes to bring researchers who are working or interested in the field together, and share ...
This workshop proposes to bring together researchers who are interested in improving collaborative experiences through the combination of multiple interaction surfaces with diverse sizes and formats, ranging from large-scale walls, to tables, tablets ...
In this tutorial, we survey novel ways for interacting with personal fabrication machines, such as laser cutters, milling machines, and 3D printers. The goal is to provide attendees with an overview of recent HCI re- search in personal fabrication and ...
TUIO is an open framework that defines a common protocol and API for tangible- and multitouch-surfaces. The protocol is based on Open Sound Control and allows the platform-independent encoding and transmission of an abstract description of interactive ...