ITS '14: Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces

Full Citation in the ACM Digital Library

SESSION: Opening Keynote

A New You: From Augmented Reality to Augmented Human

Traditionally, the field of Human Computer Interaction (HCI) was primarily concerned with designing and investigating interfaces between humans and machines. The primary concern of Surface Computing is also still about designing better interfaces to ...

SESSION: Closing Keynote

Sensitive Skins in Media Art and Design

After the spread of personal computers in the mid 1980ies, media art and design focussed primarily on the screen as an interface for nearly two decades. In order to overcome the limitation of the screen as a small rectangular, flat, single-user device, ...

SESSION: Session 1: Gestures

Exploring Narrative Gestures on Digital Surfaces

A significant amount of research on digital tables has traditionally investigated the use of hands and fingers to control 2D and 3D artifacts, has even investigated people's expectations when interacting with these devices. However, people often use ...

Web on the Wall Reloaded: Implementation, Replication and Refinement of User-Defined Interaction Sets

System design using novel forms of interaction is commonly argued to be best driven by user-driven elicitation studies. This paper describes the challenges faced, and the lessons learned, in replicating Morris's Web on the Wall guessability study which ...

User-defined Interface Gestures: Dataset and Analysis

We present a video-based gesture dataset and a methodology for annotating video-based gesture datasets. Our dataset consists of user-defined gestures generated by 18 participants from a previous investigation of gesture memorability. We design and use a ...

SESSION: Session 2: Hardware, Sensing and Frameworks

A Survey on Multi-touch Gesture Recognition and Multi-touch Frameworks

The multi-touch gesture recognition problem has drawn great attention from the human-computer interaction (HCI) community, mainly since multi-touch surfaces and other touch-capable devices reached the mainstream market. In the past decade, several multi-...

HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration

We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. This enables a new breed of spatially-aware multi-user and multi-device applications for around-...

Uminari: Freeform Interactive Loudspeakers

We present freeform interactive loudspeakers for creating spatial sound experiences from a variety of surfaces. Surround sound systems are widely used and consist of multiple electromagnetic speakers that create point sound sources within a space. Our ...

Multi-push Display using 6-axis Motion Platform

This study designed and developed a novel tactile display that provides a multi-push sensation by using a 6-axis motion platform. The display mechanically controls the position and orientation of a surface panel. A user touching an on-screen button with ...

SESSION: Session 3: Surfaces for Geo-Applications

Multi Surface Interactions with Geospatial Data: A Systematic Review

Even though Multi Surface Environments (MSE) and how to perform interactions in these environments have received much attention during recent years, interaction with geospatial data in these environments is still limited, and there are many design and ...

The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks

Digital tabletops have become a natural medium for collaborative planning activities involving maps. Such activities are typically mixed-focus, where users switch between high-level and detailed views of the map and between individual and collaborative ...

Spatial Querying of Geographical Data with Pen-Input Scopes

Querying geographical data on map applications running on touch devices is mainly performed by typing queries using virtual keyboards. Some of those devices are additionally equipped with styli to facilitate freehand sketching and an-notating. As shown ...

SESSION: Session 4: Multi-Surface

Surface Ghosts: Promoting Awareness of Transferred Objects during Pick-and-Drop Transfer in Multi-Surface Environments

Rekimoto's Pick-and-Drop (P&D) transfer technique is commonly used to support multi-surface object transfer (e.g., between a shared tabletop and tablet) due to its easily understood metaphor of emulating object movement in the physical world. Current ...

PolyChrome: A Cross-Device Framework for Collaborative Web Visualization

We present PolyChrome, an application framework for creating web-based collaborative visualizations that can span multiple devices. The framework supports (1) co-browsing new web applications as well as legacy websites with no migration costs (i.e., a ...

ActivitySpace: Managing Device Ecologies in an Activity-Centric Configuration Space

Mobile devices have become an intrinsic part of people's everyday life. They are multifunctional devices providing ubiquitous access to many different sources of information. Together with traditional personal computers, these devices form a device ...

SleeD: Using a Sleeve Display to Interact with Touch-sensitive Display Walls

We present SleeD, a touch-sensitive Sleeve Display that facilitates interaction with multi-touch display walls. Large vertical displays allow multiple users to interact effectively with complex data but are inherently public. Also, they generally cannot ...

SESSION: Session 5: Children and Learning

Structure Editing of Handwritten Mathematics: Improving the Computer Support for the Calculational Method

We present a structure editor that aims to facilitate the presentation and manipulation of handwritten mathematical expressions. The editor is oriented to the calculational mathematics involved in algorithmic problem solving and it provides features ...

P.I.A.N.O.: Faster Piano Learning with Interactive Projection

Learning to play the piano is a prolonged challenge for novices. It requires them to learn sheet music notation and its mapping to respective piano keys, together with articulation details. Smooth playing further requires correct finger postures. The ...

Exploring Visual Cues for Intuitive Communicability of Touch Gestures to Pre-kindergarten Children

Pre-kindergarten children are becoming frequent users of multi-touch technology and, according to previous studies they are able to perform several multi-touch gestures successfully. However, they do not use these devices supervised at all times. ...

Improving Pre-Kindergarten Touch Performance

Multi-touch technology provides users with a more intuitive way of interaction. However, pre-kindergarten children, a growing group of potential users, have problems with some basic gestures according to previous studies. This is particularly the case ...

SESSION: Session 6: Space, Activities and Workplace

DT-DT: Top-down Human Activity Analysis for Interactive Surface Applications

As environmental and multi-display configurations become more common, HCI research is becoming increasingly concerned with actions around these displays. Tracking human activity is challenging, and there is currently no single solution that reliably ...

NetBoards: Investigating a Collection of Personal Noticeboard Displays in the Workplace

NetBoards are situated displays designed to fulfil and augment the role of non-digital personal noticeboards in the workplace. Traditionally, these are small corkboards or whiteboards situated outside offices belonging to individuals or small groups of ...

Supporting Situation Awareness in Collaborative Tabletop Systems with Automation

Human operators collaborating to complete complex tasks, such as a team of emergency response operators, need to maintain a high level of situation awareness to appropriate-ly and quickly respond to critical changes. Even though automation can help ...

SESSION: Session 7: Touch, Pressure and Reality

An Empirical Characterization of Touch-Gesture Input-Force on Mobile Devices

Designers of force-sensitive user interfaces lack a ground-truth characterization of input force while performing common touch gestures (zooming, panning, tapping, and rotating). This paper provides such a characterization firstly by deriving baseline ...

Characterising the Physicality of Everyday Buttons

A significant milestone in the development of physically-dynamic surfaces is the ability for buttons to protrude outwards from any location on a touch-screen. As a first step toward developing interaction requirements for this technology we conducted a ...

Towards Habitable Bits: Digitizing the Built Environment

Recently, there has been a growing number of research efforts aimed at the digitization of architectural space. Whereas conventional attempts at integrating digital technology into architectural space have typically viewed architecture as an inflexible ...

SESSION: Session 8: In the World

ePlan Multi-Surface: A Multi-Surface Environment for Emergency Response Planning Exercises

Emergency response planning is a process that involves many different stakeholders who may communicate concurrently with different channels and exchange different information artefacts. The planning typically occurs in an emergency operations centre (...

Designing a Remote Video Collaboration System for Industrial Settings

In industry settings, it is essential to keep the production up and running at all times. In case of new machine installation or process failure, technical support from the equipment manufacturer often needs to be contacted. In these cases, local ...

The Usability of a Tabletop Application for Neuro-Rehabilitation from Therapists' Point of View

The success of virtual environments in neuro-rehabilitation crucially relies on the acceptance of its users. Thus, in the development of virtual rehabilitation environments usually a user-centered design process is followed. Most approaches concentrate ...

HyPR Device: Mobile Support for Hybrid Patient Records

The patient record is one of the central artifacts in medical work that is used to organize, communicate and coordinate important information related to patient care. In many hospitals a double record consisting of an electronic and paper part is ...

SESSION: Session 9: Tangibles

ACTO: A Modular Actuated Tangible User Interface Object

We introduce a customizable, reusable actuated tangible user interface object: ACTO. Its modular design allows quick adaptations for different scenarios and setups on tabletops, making otherwise integral parts like the actuation mechanism or the ...

BullsEye: High-Precision Fiducial Tracking for Table-based Tangible Interaction

This paper proposes a series of techniques for improving the precision of optical fiducial tracking on tangible tabletops. The motivation is to enable convincing interactive projection mapping on tangibles on the table, which requires a high precision ...

An Interaction Model for Grasp-Aware Tangibles on Interactive Surfaces

Tangibles on interactive surfaces enable users to physically manipulate digital content by placing, manipulating, or removing a tangible object. However, the information whether and how a user grasps these objects has not been mapped out for tangibles ...

POSTER SESSION: Posters

3D Tabletop User Interface Using Virtual Elastic Objects

In this paper, we propose a method to reduce the inconsistency between virtual and real spaces in manipulating a 3D virtual object with users' fingers. When a user tries to hold a virtual object, fingers do not stop on the surface of the object and ...

Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping

Recently, online shopping continues to thrive in modern societies, especially via tablets and smartphones; however, in current online shopping environments, there is insufficient support for shopping with several people, which is often what shoppers do ...

Corona: Haptic Sensation Using Body-Carried Electrostatic Charge for Body Area Network Feedback Companion

Improvements in Body Area Network (BAN) technical feasibility have encouraged research, which propose applications exploring data transferring touch interaction. In this work, we aim to provide tactile feedback for these applications to improve user ...

Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface

In this paper we evaluate the relation between visual and haptic feedback in a 3D touch panel interface and show the optimal latency for natural interaction. We developed a system that consists of an autostereoscopic display and a high-speed stereo ...

UbiBeam: An Interactive Projector-Camera System for Domestic Deployment

Previous research on projector-camera systems has focused for a long time on interaction inside a lab environment. Currently they are no insight on how people would interact and use such a device in their everyday lives. We conducted an in-situ user ...

Task Assignment and Visualization on Tabletops and Smartphones

This paper introduces a system to assign and visualize tasks of projects for tabletop computers and smartphone devices. In general, task assignment is a highly collaborative process and requires intensive discussions among project participants. ...

X-O Arch Menu: Combining Precise Positioning with Efficient Menu Selection on Touch Devices

Support for precise positioning is cruical for many touch applications, and an efficient way to select the action at that point is very desirable in many cases as well. We draw upon existing work in the area of touch accuracy and touch menus to ...

Second Look: Combining Interactive Surfaces with Wearable Computing to support Creative Writing

We present "Second Look", a platform of interactive surfaces and wearable computing for helping people, in particular creative writers, to overcome writer's block. The novelty of our systems stems from the addition of wearable devices (Google Glass) and ...

Making Tabletop Interaction Accessible for Blind Users

Tabletop systems and their interaction capabilities are typically a domain for sighted people only. While the content on the tabletop can already be made accessible to blind people, the interaction above the tabletop is still inaccessible. This paper ...

Intelligent Ink Annotation Framework that uses User's Intention in Electronic Document Annotation

Annotating documents is one of the indispensable interaction between human and documents. The annotation system of electronic documents enables to implement effective functions, such as information retrieval and annotation-based navigation, by using the ...

Studying Teacher Cognitive Load in Multi-tabletop Classrooms Using Mobile Eye-tracking

Increasing affordability is making multi-tabletop spaces (e.g., in school classrooms) a real possibility, and first design guidelines for such environments are starting to appear. However, there are still very few studies into the usability of such ...

Combining Timeline and Graph Visualization

Timelines are as important for presenting temporal data as node-link diagrams are relevant for displaying graphs and relations in general. Yet, both are rarely combined. We present Time Shadows to precisely indicate a node's place in time, revealing ...

Single Locus of Control in a Tangible Paper-based Tabletop Application: An Exploratory Study

Multiple loci of control is one of the main affordances of tangible tabletop UIs due to their capability for simultaneous manipulation. However, there is a tension between the efficiency given by simultaneous manipulation and the need to coordinate and ...

Interact! An Evidence-Based Framework For Digitally Supported School Field Trips

Interact! is an evidence-based framework for the support of school class visits to science exhibitions featuring a large vertical multi-touch surface and a set of tablet computers. The overall framework is designed to foster interest in computer ...

Using Scalable, Interactive Floor Projection for Production Planning Scenario

This paper introduces a novel system for interactive evaluation and verification of manual assembly processes. The approach utilizes a scalable, interactive augmented floor surface in combination with a tangible tabletop hardware and a material zone ...

Interactive Surface Composition Based on Arduino in Multi-Display Environments

Multi-display environments (MDEs) are becoming increasingly common. They combine numerous displays in a variety of physical arrangements to support a wide range of tasks and interactions. In this context, we are investigating how to support the dynamic ...

Overcoming Interaction Barriers in Large Public Displays Using Personal Devices

This work presents a design space in which personal devices are used as a means to facilitate "socially safe", ad-hoc interaction with large public displays. Unlike most existing work that focuses on facilitating content placement and transfer, this ...

Interactive Tactile Maps for Blind People using Smartphones? Integrated Cameras

Tactile maps may support blind persons in orientation and understanding geographical relations, but their availability is still very limited. However, recent technologies such as 3D printers allow to autonomously print individual tactile maps which can ...

A Cooperative Multitouch Scrum Task Board for Synchronous Face-to-Face Collaboration

The Scrum planning approach to software development is a widespread agile methodology. In a setting, which is ideal for Scrum, the team is collocated. Daily Scrum meetings support the team in organizing itself. Team members meet in front of a task board ...

Exploring Multi-Surface Interactions in Retail Environments

Over the past several years, physical retail outlets have seen a noticeable decline in shoppers, as digital shopping has provided a newer and less costly shopping alternative for consumers. Online digital shopping provides immediate product information ...

A Multi-Display System for Deploying and Controlling Home Automation

In this paper, we present a concept of using a home devices mashup tool to wire home devices on a tabletop display in combination with web based UIs on mobile devices to control home devices. This concept is realized by a multi-display system supported ...

ThumbCam: Returning to single touch interactions to explore 3D virtual environments

Three-dimensional virtual environments are present in many different applications, being used even in small handheld devices. To navigate in these environments using such devices, most of current solutions rely on multi-touch interactions. However, ...

Bancada: Using Mobile Zoomable Lenses for Geospatial Exploration

Nowadays, looking at the path between two points on a city map has become a simple task using any modern tablet, smartphone or laptop. However, when exploring maps with different information across multiple layers and scales, users experience ...

DEMONSTRATION SESSION: Demonstrations

ClothLens Demo: Simultaneous Multi-User Interaction with Shared Content on a Tabletop

We present ClothLens, a prototype that allows simultaneous interaction of multiple users with a digital map shown on a tabletop display. With our prototype interaction with the content by panning or zooming reduces the conflicts due to interferences. ...

The Interactive Dining Table, or Pass the Weather Widget, Please

Large-scale interactive surfaces are nearly ubiquitous in research labs and showrooms around the world today. However, unlike other recent interactive technologies such as smartphones, they have not yet found their way into people's everyday lives. ...

CubeQuery: Tangible Interface for Creating and Manipulating Database Queries

We demonstrate CubeQuery, a tangible user interface providing a physical way to both create and manipulate basic database queries. This interactive installation is designed for individual faceted browsing and allows users to explore contents of a ...

Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games

Quest UbiquX fuses a multimodal mixed reality implementation of a traditional tabletop role-play game with a location-based mobile aspect to provide a novel Ubiquitous gaming eXperience (UbiquX). Mobile devices are used to progress the game in a single-...

Multi-Touch Manipulation of Magic Lenses for Information Visualization

We introduce touch-enabled magic lenses that can be manipulated and parametrized through fluent interactions. Interaction with lenses for information visualization and data exploration has mostly been limited to single-user, single-function lenses. In ...

Demonstrating HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration

We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. This enables a new breed of spatially-aware multi-user and multi-device applications for around-...

FlexiWall: Exploring Layered Data with Elastic Displays

By their deformable screen-materials elastic displays and projection screens provide physical three-dimensional interaction modalities like push, pull or bend. Compared with conventional Multi-Touch displays they offer an additional interaction ...

Demonstration and Applications of Fiberio: A Touchscreen That Senses Fingerprints

We present a demonstration and applications of Fiberio, a rear-projected multitouch table that identifies users biometrically based on their fingerprints during each touch interaction. Fiberio accomplishes this using a new type of screen material: a ...

ComforTable: A Tabletop for Relaxed and Playful Interactions in Museums

We present the ComforTable an all-in-one interactive tabletop system with integrated seats and a camera based user tracking system. The seats allow groups of users relaxed interactions with the interface. The system and its applications are made for and ...

NEMOSHELL Demo: Windowing System for Concurrent Applications on Multi-user Interactive Surfaces

Recently, the prevalence of large interactive surfaces renewed interests in windowing systems because of the advantages of enabling concurrent applications. We present the NEMOSHELL windowing system for multi-user interactive surfaces. We developed the ...

SESSION: Doctoral Symposium

Explicit & Implicit Interaction Design for Multi-Focus Visualizations

Many tasks that have to be performed to analyze data in large visual information spaces require the user to have several foci. This is for example the case for comparing or organizing digital artefacts. In my research, I explore alternative interaction ...

Towards an Interaction Model for Multi-Surface Personal Computing Spaces

The prototype Curve was developed at our lab and its basic effects on touch interaction as well as elementary applications were explored in the recent dissertation of Hennecke [3]. My work is concerned with the concretion of his initial findings. In ...

Improving Interaction Discoverability in Large Public Interactive Displays

There is increasing interest in utilizing large, interactive displays in public spaces such as museums, retail stores, information centres, etc. in order to provide a more engaging user experience. Yet, prior studies have consistently reported that ...

Touching the Third Dimension

Natural interaction offers the user a great immersive experience and research has shown that especially multi-touch is easier to learn and utilize than classic human-computer interfaces, such as the keyboard and the mouse. However, creating 3D user ...

Supporting Everyday Thinking Practices in Information Visualization Interfaces

People commonly sketch externalizations on paper and whiteboards as part of their everyday thinking processes. While common, this practice is little understood, particularly as it may relate to digital visual representation (such as information ...

Exploiting Spatial Memory and Navigation Performance in Dynamic Peephole Environments

One way to handle the representation of (and the navigation in) datasets that exceed the available display space is by provisioning movable viewports which display a subset of the entire space. Unlike static viewports, where the information space is ...

SESSION: Tutorials, Workshops and Studios

Tactile/Haptic User Interfaces for Tabletops and Tablets

Tactile/haptic user interfaces have been becoming one of the important approaches to improve user experiences on various tabletops and tablets. This workshop proposes to bring researchers who are working or interested in the field together, and share ...

Collaboration Meets Interactive Surfaces: Walls, Tables, Tablets, and Phones (CMIS)

This workshop proposes to bring together researchers who are interested in improving collaborative experiences through the combination of multiple interaction surfaces with diverse sizes and formats, ranging from large-scale walls, to tables, tablets ...

Tutorial: Hot Topics in Personal Fabrication Research

In this tutorial, we survey novel ways for interacting with personal fabrication machines, such as laser cutters, milling machines, and 3D printers. The goal is to provide attendees with an overview of recent HCI re- search in personal fabrication and ...

TUIO Hackathon

TUIO is an open framework that defines a common protocol and API for tangible- and multitouch-surfaces. The protocol is based on Open Sound Control and allows the platform-independent encoding and transmission of an abstract description of interactive ...